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BSG mod ver.12.8.9

posted Mar 08, 2012 05:05:29 by DwayneShaffer
Here is the most current version of the BSG mod for Artemis, 1st I would like to give special thanks and credit to Brian Stamper for writing the installer code used for the mod installer. With this version it is no longer necessary for the batch run program or file. This is a self-installing program. It also comes with an uninstaller that will return Artemis to its original state.

Installation steps:

1. If you already have the mod downloaded and have new missions built for the mod you will have to move them to another folder outside of Artemis you can always place your missions back into the mission folder after you install this version.

2. Make sure Artemis is restored to its original state.

3. Download this version and follow the instruction on the installer.

I am hoping this version will make it easier for all of you to download and play this mode. So you can have more time to play the game instead of trying to figure out how to get everything working.

Click Here for the BSG_MOD

http://rapidshare.com/files/73805159/BSGMod.exe

https://docs.google.com/file/d/0B1Xc9dn_hN7UWHQzQ0gwWHNCT00/edit

A Little about the Mod there are 8 races and 65 vessels on the vesseldata.xml. This will allow for some interesting scripting. All races that are already in the Artemis world are on here too. I add the colonial and cylon race the colonial race being the player race in this module. The player vessels are the Battlestar Galactica Class, Battlestar Mercury Class, Battlestar Valkyrie Class, Gunstar Berzerk Class, Gunstar Cygnus Class and The Heavy Cruiser Defender Class.

Missions: Venegence : A training mission. Aios: Protect our mines. Prolmar: System Patrol
Attract mode: Made by Mike but edited for this module. Trails of Deneb 01, 02 and 03 A Thom original


[Last edited Jan 22, 2013 03:16:50]
Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
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115 replies
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AlexBruno said Apr 18, 2012 17:26:38
I'd say that until you put the update up, hold off on removing the vipers and putting them into a separate mod. Best to get the input once people have had a chance to experience the update.
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DwayneShaffer said Apr 19, 2012 17:57:43
The old guard
Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
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ThomRobertson said Apr 22, 2012 18:03:37
I cannot frakking wait until Thom implements or someone mods in effective fighters


Enemy fighters (and carriers) are coming in the next patch.
Creator of Artemis
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DwayneShaffer said Apr 23, 2012 02:00:03
Kool Thanks Almighty Thom (LOL).
Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
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Hissatsu said Apr 23, 2012 19:55:54
I soooo hope they come sooner :) We are really looking for challenge here :)
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DwayneShaffer said Apr 25, 2012 15:58:17
I posted an updated version of the BSG Mod.
Updates:
Models:
The Galactica
Cylon Raider mk1
My version of the Scorpia Shipyard.

Missions:
Vengeance has been update to include more fighter action so comms. will be very active they double as the CAG giving the fighter orders during combat. After the fight is over you can recall the fighters that survive by giving the defend Artemis order once the the viper are within 155 Meters they will land.
Two planets have been added Scropia and Ragnor (credit Vorus for the planets much better then mine).

Start at LVL 1

Give it a Try tell me what you think of it. I am currently working on more missions and will post them as I finish them.


Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
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DwayneShaffer said Apr 29, 2012 19:36:15
Here are some screen shot from the new version:






Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
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DwayneShaffer said Apr 30, 2012 00:40:16
Here is a couple more




Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
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Charlie said Apr 30, 2012 06:37:39
Wow! This looks great, we tried the mod before but two PC's wouldn't run it. We will definately try it again.
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DwayneShaffer said Apr 30, 2012 08:39:55
Thanks if you have any problems let me know. So we can work the bugs out.
Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
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DwayneShaffer said Apr 30, 2012 10:43:54
more



Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
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DrTwitch said Apr 30, 2012 20:45:10
The separate "away" mission mod does sound like a great thing to do and capture the flavor of the series. I wish that there was a "fighter" version of the bridge simulator (cockpit sims are pretty highly evolved, i don't know if artemis should be thrown head to head with that genre.)

now all that would be left is to make sure that players simulate the impromptu bridge assassination attempts.
---- ---- ----
here come the drums
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Mike_Substelny said May 01, 2012 01:01:57
Hey Dwayne the new Artemis 1.65 allows enemies to have fighters. Might work nicely with your mod.
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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DwayneShaffer said May 07, 2012 13:54:48
Here are some early screen shots of the upcoming Mission Tylium Run.






[Last edited May 07, 2012 13:56:56]
Dwayne Shaffer C.O.
Vidar GSR 3701
C.D.F. 7th Fleet
http://vidar-gsr-3701.webs.com/
avatar
Mike_Substelny said May 08, 2012 13:56:10
Gorgeous!
"Damn the torpedoes! Four bells, Captain Drayton!"

(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).
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