We could structure this type of play based on a "Living Artemis" concept. I'm going with an idea akin to "Living Greyhawk".
http://en.wikipedia.org/wiki/Living_Greyhawk I'm calling it "Artemis Universe" and cause that sounds cooler, and the name of the thread.
Here's a few things that might be useful in setting this up:
People Matter! A ship is only as good as its crew. So I'm suggesting that as people play missions, they can accumulate stats, awards, or other notoriety. We can track this and tailor missions based on experience. We go easy on the newer players to get them hooked, and ramp up the challenge for the experienced ones.
Sector vs Quadrant This is trying to lay some terms down,
1) A Quadrant is a map created for Artemis.
2) A Sector is a collection of Quadrants (in Game Play)
3) A Sector will also refer to areas where Artemis players (In the Real World)
So People on USA west coast would face a similar threats from a particular faction, On the other hand, the East Coast Ships are faced with different problems of their own. Until we have an idea where people are, I suggest using Latitude and Longitude to start. Here's a good URL to help people find this info:
http://itouchmap.com/latlong.html Different Mission Classes Introduction:
Written missions for new players. Expect these missions to be used at events.
Training:
Training Missions of all types, For Example, The Kobayashi Maru is Captain training.
Universe:
Written Missions for any crew anywhere.
Sector:
Written Missions for crews in certain sectors (not many written here at first)
One Shot & Special:
One Shot Missions for Special Events (GenCon, PAX, ect)
Generated:
Someone suggested that a mission generator is written. I like that idea, so here's a whole category of missions from this tool.
Here's are some of my ideas on this... What do people think?