Unfortunately I think the max missile tube is something like (6). You might be able to add more but then it starts to cluttering up your weapons console. I took a look at some pictures of the ships from Honorverse. Basically a space borne sub with allot of missile tubes. What I would suggest is placing beam points were the missile tubes would be and in the vesseldata.xml slow down the cycle time of what it would take to reload the tube again. this would create the same effect of launching a large amount of missiles at one time.
<beam_port x="14.41" y="-27.76" z="253.93" damage="30" arcwidth="0.1" cycletime="10.0" range="5000"/>
and no I don't think this would break the game LOL.
[Last edited Sep 12, 2012 05:00:25]