The Mutara Sector is home to the Mutara Nebula, where three dedicated research outposts study it. Nearby, in Braxis sector, the Kraliens have unleashed a terrible plague on the USFP colony. Outpost Alpha has called in medical transports to ferry in supplies in hopes that they might discover a cure before everyone in Braxis Colony is dead. Of course, the Kraliens aren't about to let that happen.
As the nearest USFP military frigate, you have been sent to Mutara to take command of the three space stations and whatever sector defenses you can muster. Outpost Gamma is especially important to protect, since they possess the intersector portal device that will bring in friendly destroyers from nearby patrol routes.
In the story mode, you'll have to protect medical transports as they make their way to Outpost Alpha, which means of course you'll have to protect that Outpost as well or you lose the mission. That functionality is not yet built in, but hopefully will be soon.
What is built-in are the random reinforcements of Kralien ships that will keep your crew busy and your captain making constant tough decisions. Think of it as "Survival Mode", with endless fleets bearing down on you. The game includes six "Spawn some more enemy ships!" events. One of these events will be selected at random once the total amount of enemy ships in the sector gets too low. So you will never truly stop the Kralien horde.
Once the story elements are included, you'll "win" the mission once enough transports get through. There will be a few side missions, too. None of that is included yet, however. At the moment, it's all about destroying endless hordes of Kralien ships, defending the space stations, and ordering around your Destroyers.
The game is meant for a full crew with a dedicated COMMS officer. I tried my best to make the station useful, and I'll keep working at it.
Tip: KX01 is an enemy that exists on the map at the start of the game to give the crew something to do in case they get impatient waiting for the action to start. There is an intentional "calm before the storm" before the mission starts so that COMMS can relay the mission details, engineering can set their pre-sets, the captain can give a rousing speech, etc. You'll know when the calm is over, or at least COMMS or SCIENCE will definitely know.
Latest version:
Mission file v2.2:
https://www.box.com/s/dq9plpdcszaqb6dhj15x Gamemaster Doc v1.1:
https://www.box.com/s/mygd2yn39uuzf7f6cm05[Last edited Nov 04, 2012 20:45:49]
Daredevil Cosmic Cowboys, TNS Hyperion, Weapons Officer
1st Fleet of Southern California Sector.