It sounds like you had a lot of fun playing with multiple bridges. On the points you made in the previous post; being Captain is a challenging role, particularly if you are new to the game. If you can get someone enthusiastic enough though, encourage them to "research" the role in their own time. They can get to know the different stations by looking at documents, tutorials and having a go on their own computer, and then try putting it in to practise when you all get together.
I found that worked for me when I first Captained a vessel. You kind of have to throw yourself into the role too; going through my head the first time, I was thinking of the captains from star trek, from books I've read (Desjani and Geary from The Lost Fleet), and other places where I've read or seen captains in action. By virtually role-playing the captain, I found it worked really well and we all had a great time. I'd also taken a lot of time to get to know the different consoles you could choose and how they operated, so had a good overview of what everyone could do.
I am aware that multiple bridge officers, such as the science officer, interfere with one-another. Perhaps you could have one science officer on the flagship as "Admiral's staff" then have a tactical officer on the other bridges who have access to the science console and the information it provides, but they don't scan anything, just relay the information. The science officer on the flagship would therefore have to be confident, with some experience, and understand that they have to be aware of who will need scans completed (for example, two vessels from the fleet would want information on the enemies that they will be engaging in grid B2, so scanning those vessels would have to be prioritised). The science officer would therefore have to be really good at situational awareness.
I was reading through your ideas about having a Liaison officer. I thought it was a great idea to have someone dedicated to ship to ship communication. I have a different approach which I'd like to offer up though. This idea is designed for multiple bridges (e.g. 3+) where you would have a dedicated Admiral position.
Instead of having another officer aboard each ship (the Liaison officer), utilise officers already there; the Comms officer and the Admiral. You could have the Comms officer on each of the ships with 2 consoles;
1. the original Comms console,
2. an additional console running Skype.
Their second console could be the server machine on duel monitor like you mentioned above (so they'd have their own laptop screen with the normal comms console and then the duel monitor from the server with skype on one monitor and the normal mainscreen on the second). Aboard the flagship however, the comms officer would just have the normal comms console. Instead the Admiral would have two screens;
1. the captains map as you mentioned above
2. a console running Skype, exactly the same set-up as described above.
Basically it's cutting out the middle man. The Admiral would have a direct text-link via Skype to all comms officers in the fleet, aside from the one on the flagship as it's not needed. The comms officer on the ships could keep an eye on messages from the Admiral and relay them to their Captain. If the Admiral wants to talk directly to the Captains they can signal it to the Comms officer by starting a voice chat, and this can be put on the main screen. The Admiral would have to operate Skype, but I don't see that as a problem as I can't see it overloading the Admiral, just being part of his normal role.
The main issue I see is if you want to communicate with only one or two ships in the fleet. You'd have to figure out some simple prefixes to messages to indicate which ship it should go to. Here's an example:
4 Ships in the fleet Battleship: Artemis (Flagship)
Prefix: Flg Light Cruiser: Intrepid
Prefix: In Dreadnaught: Excalibur
Prefix: Ex Light Cruiser: Horatio
Prefix: Hr Admiral: Hr, Ex - course to grid D4 - Defend DS2
Excalibur would take the lead as it is the heavier vessel Admiral: In - join Flg - Formation delta - course 243 to DS4, warp 2
The Intrepid would fall into formation behind the flagship, the Captain would double check the course then engage warp 2 when he sees the flagship go to warp. Intrepid: Command confirmed
Horatio: Command confirmed
Excalibur: Command confirmed
After completing tasks set (defending bases and destroying enemies) Admiral: Fleet - rendezvous DS3 - Join Flg - Formation Omega
Coming up with some kind of shorthand would be cool but would have to be figured out with the Comms officers some ideas could include:
Cmd Cnf - Command Confirmed
Flg - Flagship
course to.... - this is where we are going so follow us in/ where I want you to go with those other ships
Formation .... - predefined fleet formations that the captain would know
Fleet used to send a command to all ships in the fleet
To open voice chat, you'd just hit the call button on Skype, which would automatically "Hail" all ships in the fleet, or the Admiral could just open another voice chat to Hail individual ships.
When you split the fleet you could have the procedure that the larger vessel is in charge of the new "sub-" fleet (a smaller formation or task force), or if both vessels are the same the most senior captain is in charge. If no-one is senior use the name that came first in the communication. One Captain could then control the smaller formation of vessels via their Comms officer (I envision a smaller formation to be just 1 or 2 ships, sent off to complete a particular task). Of course, now you run in to the problem of how to communicate and coordinate effectively between two Captains. Having formations, patterns of attack and strategies already worked out would aid coordination. I'll have a think on it some more; if you're interested, ask and I'll post more ideas and thoughts here.
Quite a lengthy post, but I hope you find it interesting reading.
(P.S look out for a TSN Tactical Handbook (to go with the other TSN Handbooks on the Wiki) which I know is in the working. Multiple ship formations and fleet manoeuvres will possibly be included within the content.) [Last edited Dec 02, 2012 13:02:57]