I believe something like this could be done. The hard part would be to make sure all six players were always involved no matter how the random numbers came out. Combat missions involve everyone, but diplomacy and science would not. You would need to come up with some other mission types. Perhaps defensive, offensive, patrol, escort, and espionage.
At the start of defensive, offensive, escort, and espionage missions the players would receive clear orders. Patrol missions would start with simple orders to patrol an area, and they would suddenly turn into one of the other mission types.
In my expereince from observing crews playing mission scripts, another challenge would be scripting all the consequences for disobeying orders. Many Artemis players are primarily science fiction fans rather than gamers. They play to act out a fantasy rather than to win the game. What if they are ordered to patrol an area and they never go near that area? What if they are ordered to escort a convoy and instead they investigate a nebula? What if they are ordered to attack the Arvonians and instead they go monster baiting? For every possible mission combination you need to write consequences of doing the wrong thing.
[Last edited Mar 20, 2013 18:30:16]
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).