I'm running full version 1.702 or Windows 7. Running both client and server on the same laptop for testing. I have a barebones mission to test the set_ship_text functionality (see complete code below).
The issue I have is that the "desc" and "scan_desc" fields are being applied properly to the Kralien cruiser "KR01" but are NOT being applied to the transport ship "BI233". Is it a syntax problem or does the set_ship_text command not apply to neutral/friendly ships? Thanks.
COMPLETE MISSION CODE:
<!-- mission_data is the big wrapper for all the parts of a mission -->
<mission_data version="1.7" background_id_arme="">
<!-- ******************************************************************************************** -->
<!-- all the things that exist at the start of the mission -->
<start>
<create type="station" x="30000" y="0" z="23000" name="DS01" raceKeys="friendly" hullKeys="base" />
<create type="player" x="30100" y="0" z="23300" name="Artemis" />
<create type="enemy" x="20000" y="0" z="80000" angle="0" name="KR01" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="1" />
<set_ship_text name="KR01" desc="desc1" scan_desc="desc2" />
<create type="neutral" x="10000.0" y="0.0" z="10000.0" angle="230.0" name="BI223" raceKeys="TSN friendly" hullKeys="Transport cargo" />
<set_ship_text name="BI233" desc="desc1a" scan_desc="desc2b" />
</start>
<!-- ******************************************************************************************** -->
</mission_data>
*edit* What I'm trying to accomplish is a "customs" mission where the players must scan merchant cargo ships looking for contraband, criminals, undercover Kraliens, etc.
[Last edited Mar 23, 2013 17:47:22]