In Artemis 1.702 you can sort of experience it by adjusting your difficulty settings, sensor range, etc.. Difficulty 10 has your crew aboard a very early TSN ship, which has inefficient power systems, weak weapons, etc.. But you are fighting against very advanced enemies who have powerful weapons.
You can experience even more of this when you play in Elite Co-op mode, which allows you to adjust the enemy weapon range & damage, shield strength, etc.
Here is what I have discussed with Thom: In some future version of Artemis you should be able to select a canonical era for your battle. If you select an early era, say The First Torgoth Incursion, you will have only the smaller ships available. The systems on these ships will be slower, weaker, have shorter range, and use a lot of power. Early era enemies will also be smaller, slower and weaker.
If you select a late era, say The War of Hegemony, then all player ship classes will be available, and the systems on those ships will be fast, efficient, long ranged, and hard-hitting. Of course the enemies from that era will also have long range, hard hitting weapons, plus faster engines, tougher shields, elite abilities, etc.
You will also be able to play outside of canon. It could be instructive for a green crew on their first practice mission to run a powerful dreadnought from the War of Hegemony against weak enemies from The First Torgoth Incursion.
[Last edited Apr 01, 2013 03:29:26]
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).