My workshop in Mission Scripting at Notacon has been cancelled this year. Instead I will spend most of this weekend doing a public demonstration of how to code Artemis Mission Scripts. The question is, which script should I work on during the demonstration? Here are the choices:
1) "The Pegasus Passage" re-write.
2) "Truce or Consequences" re-write
3) "Catch 22.1" new mission
4) "The Battle of Zeta Puppis" new mission
Descriptions are below. It is possible that whichever mission you select will be ready to play by next weekend.
"The Pegasus Passage" was an old mission that broke when Artemis 1.60 came out. It was essentially an obstacle course that could be played by one player (helm) but could really benefit from having a Captain, Engineer, and perhaps a Science Officer. I could make a second version which would require Communications and Weapons, too.
"Truce or Consequences" was, at one point, my Magnum Opus. It was an epic mission that sent Artemis on a desperate chase across many sectors to rescue an Arvonian Princess, kidnapped by a renegade Skaraan. It was the first time most players ever left one sector and entered another. "Truce or Consequences" was destroyed by the release of Artemis 1.60 (you can still play it if you have Artemis 1.55). Last year I started trying to update it, but the code is so long and complicated that I gave up in frustration. But if you want it, I'll resurrect it.
"Catch 22.1" is the darkly humorous sequel to "Havoc in the Hamak Sector." After a series of misadventures and snafus with your old friend Admiral Weeks, TSN High Command gets a report that the Artemis single-handedly defeated a massive enemy fleet. You are haled as heroes and awarded the TSN Medal of Honor. Unfortunately that report was a fake; the battle never took place. Now your only hope is to track down that enemy fleet and blast them all to atoms, but no other TSN ships or bases can know about it. Your only support is the slippery, conniving Admiral Weeks . . .
"The Battle of Zeta Puppis" is a player vs player mission intended for four bridges. Set during the The Unakalhai Uprising, this is a straightforward combat mission with no significant non-player characters. On the TSN team are Artemis and Intrepid with two bases and some Kralien allies. The human rebel team consists of Aegis and Horation with two bases and some Skaraan allies.
To vote just post the name of the mission in this forum. You can also post a persuasive argument if you want to convince other forum members to vote with you.
[Last edited Apr 18, 2013 20:47:29]
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).