First of all as this is my first post on these forums, I'd like to say hello to the Artemis Fans community.
@Lucas99801: As an amateur unity developer myself, The engine would bring many interesting things built into it's rendering abilities. for instance out of the box normal mapping on 3D assets. But what I see from Thom's custom game engine from scratch has been great.
While I am currently working on my own unrelated game project. I have often wondered about making something like Artemis myself using Scripts to handle the different GUI's for each station and having the server process the inputs from each station.
True this would be made simple as cake with unity but it would lake the hard won character of the original Artemis.
I do however agree that if for some reason Thom did switch from His own engine to Unity3D Pro, His work flow would be better served writing code as unity would handle most of the visual aspects once in place and he would then really only have to worry about station scripts, assets and the LAN/Net Code needed to drive it all.
@CaptianZach: From my understanding Artemis V2.0, will have 3D(ish) Ship movement added to the Helm station so that I can finally perform that dreaded surprise ambush from below. It has been something that I have been wanting to try for some time now. Then again I run both Helm and Weapons stations at the same time (Been training myself to be a better more effective captain for when I form my own crew later) the addition of 3D ship control may complicate the situation when running two stations at once.
As it sits Artemis could very easily be made into a current naval bridge simulation (sans submarines) where the players must patrol a cretin section of the earths ocean. and that actually is really fun to my surprise. I do look forward to a new dimension of movement (Adding subs to the fleet) and hope that it brings more fun to an already fun game.
Salt Lake City Artemis SBS Fan is Looking for a local crew to join.