That's a great question, Hobbitguy. I've been concerned about that since Artemis made its debut.
The TSN obviously needs intelligence to operate, so there is a department called "Naval Intelligence." The problem is, how do the players interface with TSN Naval Intelligence? How can intelligence information fit into the game?
The answer is in the Science Officer. Every TSN Science Officer has Top Secret security clearance. This allows them to both see and add to the TSN's vast bank of intelligence information. If you want to demonstrate this in a mission script, use set_ship_text to set desc and scan_desc fields for enemy ships. for example:
Make a Torgoth Behemoth and set surrenderChance to 80%. Then set the scan_desc to "Naval Intelligence reports that this captain has a reputation for cowardice. If you damage his ship he is likely to surrender."
Make a Skaraan Defiler with a cloaking device and jump drive. Then set the scan_desc to "Naval Intelligence shows that this ship has both a cloaking device and jump drive."
Obviously there are many other possibilities. As you can see, the Science Officer can access sensitive, classified information.
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).