<mission_data version="1.7" background_id_arme="">
<!--when a ship goes into retreat mode, it should choose a direction, a speed, a rearshield state, and a maneuverability value-->
<start name_arme="Start">
<create type="player" x="32524.0" y="0.0" z="30000.0" angle="344.6" name="Artemis" />
<set_difficulty_level value="1" />
<set_timer name="Kralien_Fervor_Timer" seconds="5" />
<set_timer name="KR1_Action_Timer" seconds="5" />
<create type="enemy" x="20000.0" y="0.0" z="26000.0" angle="123.0" name="KR1" raceKeys="Kralien enemy" hullKeys="Light Cruiser small" fleetnumber="0" />
<set_variable name="KR1_Fervor_Chance" value="0.0" />
</start>
<folder_arme name_arme=" Kralien Fervor System " id_arme="831fb39e-54ad-4f73-b725-36ba7d5a7b39" expanded_arme="" />
<event name_arme="Fervor_timer_Reset" id_arme="d4716f8a-e4b1-41ca-81ae-f71ad66a6643" parent_id_arme="831fb39e-54ad-4f73-b725-36ba7d5a7b39">
<if_timer_finished name="Kralien_Fervor_Timer" />
<if_variable name="KR1_Fervor_Chance" comparator="EQUALS" value="0.0" />
<set_timer name="Kralien_Fervor_Timer" seconds="5" />
</event>
<event name_arme="KR1 Damage" id_arme="23c5acbb-5cd2-4d0a-8873-30d7999422a2" parent_id_arme="831fb39e-54ad-4f73-b725-36ba7d5a7b39">
<if_timer_finished name="Kralien_Fervor_Timer" />
<!--<if_object_property property="systemDamageBeam" name="KR1" comparator="GREATER" value="30.0" />-->
<if_object_property property="shieldStateFront" name="KR1" comparator="LESS" value="30.0" />
<if_variable name="KR1_Light_DMG" comparator="NOT" value="1.0" />
<set_variable name="KR1_Fervor_Chance" value="85.0" />
<big_message title="KR1 DAMAGED!" subtitle1="" subtitle2="" />
<set_variable name="KR1_Light_DMG" value="1.0" />
</event>
<folder_arme name_arme="Action Checks" id_arme="48f6fada-4c1e-41e1-be29-c88175a95791" parent_id_arme="831fb39e-54ad-4f73-b725-36ba7d5a7b39" expanded_arme="" />
<event name_arme="KR1_Fervor_Action" id_arme="e3d76470-68bc-4466-b22d-53d8aef854c5" parent_id_arme="48f6fada-4c1e-41e1-be29-c88175a95791">
<if_timer_finished name="KR1_Action_Timer" />
<if_variable name="KR1_Fervor_Chance" comparator="GREATER_EQUAL" value="80.0" />
<if_variable name="KR1_Fervor_Executed" comparator="NOT" value="1.0" />
<set_variable name="KR1_Action" value="20.0" />
<set_variable name="KR1_Fervor_Executed" value="1.0" />
<!--if morale timer is finished, and 1 ship is gone from the 5 ship fleet, and this event hasn't already triggered ->-->
<!--then run the condition to see if ships retreat, reset the morale_timer, and set variable to prevent event from reoccuring.-->
</event>
<folder_arme name_arme="Actions" id_arme="5ec22022-1ea6-4959-ab6b-7513583ff50d" parent_id_arme="48f6fada-4c1e-41e1-be29-c88175a95791" expanded_arme="" />
<event name_arme="KR1_Kamikaze" id_arme="44955997-3c7f-423b-a4c6-3e60661110aa" parent_id_arme="5ec22022-1ea6-4959-ab6b-7513583ff50d">
<if_variable name="KR1_Fervor_Chance" comparator="GREATER_EQUAL" value="80.0" />
<if_variable name="KR1_Action" comparator="GREATER" value="40.0" />
<if_variable name="KR1_Fervor_Executed" comparator="EQUALS" value="1.0" />
<set_variable name="KR1_Action" randomIntLow="1" randomIntHigh="100" />
<set_variable name="KR1_Fervor_Executed" value="1.0" />
<!--Ship will target_throttle toward player ship. When within 600, create mine, and destroy the ship.-->
<big_message title="KAMIKAZE!" subtitle1="" subtitle2="" />
</event>
<event name_arme="KR1_Suicide" id_arme="38a6e053-7a59-46e5-80ac-a6df644ec90c" parent_id_arme="5ec22022-1ea6-4959-ab6b-7513583ff50d">
<if_variable name="KR1_Fervor_Chance" comparator="GREATER_EQUAL" value="80.0" />
<if_variable name="KR1_Action" comparator="LESS_EQUAL" value="40.0" />
<if_variable name="KR1_Fervor_Executed" comparator="EQUALS" value="1.0" />
<big_message title="KR1 Suicide!" subtitle1="" subtitle2="" />
<set_object_property property="systemDamageBeam" value="1.0" name="KR1" />
<set_object_property property="systemDamageTactical" value="1.0" name="KR1" />
<set_object_property property="systemDamageTurning" value="1.0" name="KR1" />
<set_object_property property="systemDamageImpulse" value="1.0" name="KR1" />
<set_object_property property="systemDamageWarp" value="1.0" name="KR1" />
<set_object_property property="systemDamageFrontShield" value="1.0" name="KR1" />
<set_object_property property="systemDamageBackShield" value="1.0" name="KR1" />
<set_object_property property="systemDamageTorpedo" value="1.0" name="KR1" />
<set_object_property property="roll" value="1.0" name="KR1" />
<copy_object_property property="targetPointX" name1="KR1_Fervor_Executed" />
<!--Create a mine very close to the ship, detonate, and destroy the ship.-->
</event>
</mission_data>