Hi guys, I've tried your method of creating a temp object like this:
In the Start Block I've put:
<create type="genericMesh" x="1.0" y="0.0" z="1.0" angle="0.0" name="T1" meshFileName="dat\R_Post.dxs" textureFileName="dat\Hull_Roms.png" colorRed="0.0" colorGreen="0.0" colorBlue="0.0" />
<set_object_property property="pushRadius" value="0.0" name="T1" />
<event name_arme="Track Excalibur" id_arme="3cca342f-47ea-41cb-8c6b-ac45c7fbd9bc">
<if_variable name="chapter" comparator="EQUALS" value="1.0" />
<if_exists name="USS Excalibur" />
<copy_object_property property="positionZ" name1="USS Excalibur" name2="T1" />
<copy_object_property property="positionX" name1="USS Excalibur" name2="T1" />
</event>
Then I get:
Error:
Assertion failed!
Program: D:\Artemis\Artemis.exe
Line:162
Expression: pos.x > -SPACE_SIZE_W
How do you create an object that will follow you around, matching X and Z position and how do you HIDE it from Science and visual?
J
"We should give him the send-off he deserves. He died saving us all. Prepare a Rocket-Shed for immediate launch."