<create type="enemy" x="56731.0" y="0.0" z="32052.0" angle="191.4" name="KR10" raceKeys="Kralien enemy" hullKeys="medium Battleship" fleetnumber="1" />
<clear_ai name="KR10" />
<add_ai value="0.0" property="eliteAbilityState" type="ELITE_AI" name="KR10" />
<set_object_property value="2" property="eliteAbilityBits" name="KR10" />
<event name_arme="Initiate Kralien Fleets - 1" id_arme="01593a3c-361e-4619-bd50-b138094b81ec" parent_id_arme="778c26cb-4bb0-46fd-acb3-61f767396727">
<if_variable name="Contact_Made" comparator="NOT" value="1.0" />
<if_timer_finished name="First_Contact_Timer" />
<!--Order of the Black Mog - INVISIBLE in Nebula when created.-->
<create type="enemy" x="56579.0" y="0.0" z="32404.0" angle="191.4" name="KR9" raceKeys="Kralien enemy" hullKeys="medium Battleship" fleetnumber="1" />
<create type="enemy" x="56731.0" y="0.0" z="32052.0" angle="191.4" name="KR10" raceKeys="Kralien enemy" hullKeys="medium Battleship" fleetnumber="1" />
<create type="enemy" x="56963.0" y="0.0" z="31812.0" angle="191.4" name="KR6" raceKeys="Kralien enemy" hullKeys="large Dreadnought" fleetnumber="1" />
<create type="enemy" x="57291.0" y="0.0" z="31868.0" angle="191.4" name="KR8" raceKeys="Kralien enemy" hullKeys="medium Battleship" fleetnumber="1" />
<create type="enemy" x="57635.0" y="0.0" z="32148.0" angle="191.4" name="KR7" raceKeys="Kralien enemy" hullKeys="large medium Battleship" fleetnumber="1" />
<!--Narthik Battle Fleet - INVISIBLE in nebula when created.-->
<create type="enemy" x="65435.0" y="0.0" z="37590.0" angle="81.3" name="KR11" raceKeys="Kralien enemy" hullKeys="large Dreadnought" fleetnumber="2" />
<create type="enemy" x="65535.0" y="0.0" z="37490.0" angle="81.3" name="KR12" raceKeys="Kralien enemy" hullKeys="large small Cruiser Light" fleetnumber="2" />
<create type="enemy" x="65635.0" y="0.0" z="37690.0" angle="81.3" name="KR13" raceKeys="Kralien enemy" hullKeys="large small Cruiser Light" fleetnumber="2" />
<create type="enemy" x="65735.0" y="0.0" z="37790.0" angle="81.3" name="KR14" raceKeys="Kralien enemy" hullKeys="large small Cruiser Light" fleetnumber="2" />
<create type="enemy" x="65835.0" y="0.0" z="37890.0" angle="81.3" name="KR15" raceKeys="Kralien enemy" hullKeys="large small Cruiser Light" fleetnumber="2" />
<!--Change ship AI so that they do not attack, but only move to POINT_THROTTLE near the station. Add full AI once the Artemis or Gridiron attacks a Kralien Ship.-->
<!--Add in communications.-->
<!--Create Initial Enemies Set to Attack Station-->
<create type="enemy" x="1187.0" y="0.0" z="85738.0" angle="191.4" name="KR5" raceKeys="Kralien enemy" hullKeys="small Cruiser Light" fleetnumber="0" />
<create type="enemy" x="1187.0" y="0.0" z="85738.0" angle="191.4" name="KR4" raceKeys="Kralien enemy" hullKeys="small Cruiser Light" fleetnumber="0" />
<create type="enemy" x="0.0" y="0.0" z="89506.0" angle="224.8" name="KR3" raceKeys="Kralien enemy" hullKeys="small Cruiser Light" fleetnumber="0" />
<create type="enemy" x="0.0" y="0.0" z="89706.0" angle="225.7" name="KR2" raceKeys="Kralien enemy" hullKeys="small Cruiser Light" fleetnumber="0" />
<create type="enemy" x="0.0" y="0.0" z="89206.0" angle="223.5" name="KR1" raceKeys="Kralien enemy" hullKeys="small Cruiser Light" fleetnumber="0" />
<clear_ai name="KR1" />
<clear_ai name="KR2" />
<clear_ai name="KR3" />
<clear_ai name="KR4" />
<clear_ai name="KR5" />
<!--Kraliens Initiate communications with TSN-->
<incoming_comms_text from="KR1" />
<!--Set morale variables and timers-->
<set_variable name="Fleet_0_Morale" randomIntLow="50" randomIntHigh="99" />
<set_variable name="Fleet_0_Total_Count" value="5.0" />
<set_timer name="Fleet_0_Retreat_Timer" seconds="8" />
<set_timer name="morale_timer_3" seconds="5" />
<set_timer name="morale_timer" seconds="5" />
<set_timer name="Reinforcements" seconds="800" />
<!--Kralien Fervor Initialization-->
<set_variable name="KR1_Fervor_Chance" value="0.0" />
<set_variable name="KR1_Action_Executed" value="0.0" />
<set_timer name="KR1_Action_Timer" seconds="5" />
<set_timer name="Kralien_Fervor_Timer" seconds="5" />
<set_variable name="Contact_Made" value="1.0" />
</event>
<event name_arme="Initiate Invisibility to Hiding Fleets" id_arme="0678603c-f361-494e-90c1-2718c2a91624" parent_id_arme="778c26cb-4bb0-46fd-acb3-61f767396727">
<if_variable name="Invisibility_set" comparator="NOT" value="1.0" />
<if_variable name="Contact_Made" comparator="EQUALS" value="1.0" />
<!--Order of the Black Mog - INVISIBLE in Nebula when created.-->
<clear_ai name="KR9" />
<add_ai type="ELITE_AI" name="KR9" />
<clear_ai name="KR10" />
<add_ai type="ELITE_AI" name="KR10" />
<clear_ai name="KR6" />
<add_ai type="ELITE_AI" name="KR6" />
<clear_ai name="KR8" />
<add_ai type="ELITE_AI" name="KR8" />
<clear_ai name="KR7" />
<add_ai type="ELITE_AI" name="KR7" />
<add_ai type="FOLLOW_LEADER" name="KR9" />
<add_ai type="FOLLOW_LEADER" name="KR10" />
<add_ai type="LEADER_LEADS" name="KR6" />
<add_ai type="FOLLOW_LEADER" name="KR8" />
<add_ai type="FOLLOW_LEADER" name="KR7" />
<set_fleet_property property="fleetMaxRadius" value="15000.0" fleetIndex="1" />
<set_object_property property="eliteAbilityBits" value="6" name="KR10" />
<set_object_property property="eliteAbilityBits" value="6" name="KR9" />
<set_object_property property="eliteAbilityBits" value="6" name="KR8" />
<set_object_property property="eliteAbilityBits" value="6" name="KR7" />
<set_object_property property="eliteAbilityBits" value="6" name="KR6" />
<clear_ai name="KR11" />
<clear_ai name="KR12" />
<clear_ai name="KR13" />
<clear_ai name="KR14" />
<clear_ai name="KR15" />
<add_ai type="LEADER_LEADS" name="KR11" />
<add_ai type="FOLLOW_LEADER" name="KR12" />
<add_ai type="FOLLOW_LEADER" name="KR13" />
<add_ai type="FOLLOW_LEADER" name="KR14" />
<add_ai type="FOLLOW_LEADER" name="KR15" />
<set_fleet_property property="fleetMaxRadius" value="15000.0" fleetIndex="2" />
<set_object_property property="eliteAbilityBits" value="6" name="KR11" />
<set_object_property property="eliteAbilityBits" value="6" name="KR12" />
<set_object_property property="eliteAbilityBits" value="6" name="KR13" />
<set_object_property property="eliteAbilityBits" value="6" name="KR14" />
<set_object_property property="eliteAbilityBits" value="6" name="KR15" />
<set_variable name="Invisibility_set" value="1.0" />
</event>