Greetings.
I should have asked this earler, but still I hope I can get answers in time. Long story short, there's a sci-fi convention "Starcon" happening this weekend in Russia, Saint-Petersburg, and me and my wife, we decided to showcase Artemis there. Now, we have hardware sorted out (I hope) and our problem is that we are not exactly sure how to introduce the game to the audience.
Basically, there's going to be a lot of people who visit the convention to cosplay or attend to events or just to have fun. We'll have our own kinda booth (really just a bunch of chairs and tables and a projector screen). People will pass by, get interested, we'll answer their questions.
Now, assume we got a group of people who want to play. We gather six people. What do we do next? How do we introduce them into the game?
In my opinion, in order to really enjoye Artemis, they must know the premise, basically "who are we, where are we, what are we supposed to do" and they must know the basics of the game. Now the basics of the game are really not very basic in my opinion - everybody should know what their ship has (like, what systems etc.), everybody should know what their ship is capable of, each player must know what his station is about and what are his duties (what will cap or others ask him to do) and his abilities (what can he do on his own to boost his team - like engineer always reroute energy where its needed or weapons officer always manually fire and take down enemy weapons). That's a LOT of stuff we have to teach people in minimal time and with minimal effort.
Problem is complicated by the fact that there's not really many of us doing this. Me, my wife, and we will have 1-2 more friends helping us who don't have a clue about the game and aren't really into it that much, they basically only come to stick by and help, so mostly one of them will be busy on a watchout so our stuff isn't stolen so its really down to two of us. So we cannot really individually instruct every player on how to play his console.
Therefore, what I could think of is having a short introduction video where we explain basic premise of the game (you are a ship on patrol of this sector of federation space and you have unidentified ships inbound, most likely hostile, you have to defend your bases and defeat the first wave of attackers) and basics about your ship (your light cruiser is equipped with the best technology we posess, your armament consists of etc etc). Then, give every player a list of paper, and tell them to read a page of text that explains what their console is capable of doing (capitain gets explanation of what his five players roles are). On the back of this sheet will be a mashup explanation of the ui and list of common hotkeys - they will use this during gameplay as a cheat sheet. Then just let them ask questions if they have any, one at a time, and then start the game and let them figure out the rest (invasion two-sided, very interesting, difficuly 4 or 3?)
Now, I hope someone on these forums had experience doing Artemis on a convention and can help me. Maybe you already have your well-thought out introduction speech so I could just copy it (translating into my language of course)? Maybe you have better ideas?
Thanks!
[Last edited Jul 08, 2013 08:31:00]