Greetings.
Today was my first day of doing an Artemis booth at a sci-fi convention. While it all went relatively smooth, we had one most dreadful techincal problem: one of the stations could start getting constantly out of sync, often showing information outdated by 1-5 seconds. This is most likely caused by use of WiFi - my router only has 4 sockets so even if i'd ethernet everything i'd still have 2 stations loose. This could be fixed by exiting game completely and re-joining, however, here the bug comes in: the sever still considers you to be there! And if you're helm or weapons, your game is screwed! You can no longer win. If you're engi, you're going to have to play w/o engie for remainder of the mission (and if you're left on some stupid setup, again, you're screwed).
This is very disheartening and anti-climatic. I had a team that struggled very much had this problem on their final pack of enemies and they were very disappointed (I would be too). This should be very easy to fix: just either allow some kind of override (select already taken station and boot the current user) or allow server to "kick" stations (so that a bugged station could be vacated), or allow server to drop all clients (vacating all stations), or just make it so "taken" does not prevent from joining the station and just kicks whoever was there before, or (probably best solution) allow save-load functionality, so that you could restart the game from the point where you left it
Whichever way, I very much plead for this to be fixed, because it's really gamebreaking when you introduce games to a wide audience of newbies.
[Last edited Jul 13, 2013 19:09:28]