Greetings.
After doing my first ever convention booth dedicated to bringing Artemis to the sci-fi and general cosplay crowd, I have several suggestions for the game:
1. Please make it so that console operator can see wether one of his console's functions was powered down by engineering.
We had two kinds of bugs - one where on helms screen the ship would turn but won't on main screen, second where torpedo was loaded but would show as empty (and load button would do nothing). Both bugs were following after engineering cut power to maneuver/torpedo. Of course, those are bugs that should be fixed, but generally, if a console operator would see some indicator that a system he controls is powered down, there would be no problem distinguishing engineering fault from hardware/software problem. With helms I had to pause the game and tried a lot of stuff for 2 minutes until I finally looked at engineering and saw that maneuver was at 0%. Plus, doesn't it make sense for a console operator to see whether his functions are powered down or not? He doesn't have to see anything about other consoles - only his.
2. Make it so that tactical map shows our and enemy's firing arcs, at least when enemy is close, or add another kind of map where capitain can see firing arcs.
I have tried TMP mod on the second day of convention and that relies heavilly on maneuvering into enemy's blind spot. Actually, stock game has that too, but to a lesser degree. However, capitain has no way of seeing actual enemy firing arcs in order to make a decision - I had to tell capitain where enemy dead zone is or have him look on the weapons/helms console. It would be very nice if capitain had a way of seeing that on main screen.
Or, alternatively - add another main screen called "encyclopedia" or something, where science officer can show entries on different kinds of ships, so that he could show how target ship looks like and where his dead zones are to the capitain.
3. A "guest mode" or similar option for engineering that does not save engineering presets between games. When on convention, everybody will have their own preferences, while some players won't even bother binding presets, however, if they would have a sensible preset base already in place, they would use it. I tried making a batch file to overwrite presets with my "defaults" but for that you have to exit artemis each time you have new team, and that takes some time and often you're very busy seating players, telling them what to do and so on. So, an option in game to not save engineering presets between games would be very nice to have.
4. On the server, in place of "Respawn player ship", there should be an option to "fix player ship" when it's still alive, which would repair all systems and replenish energy. This is required because the worst thing that could happen to a newbie team (like, on the convention) is their ship getting very heavilly damaged, but not destroyed, and then they have to spend huge amount of time to repair it, which is several minutes of downtime when they can do absolutely nothing at all, just wait. And offering them to give up and start again is obviously out of question - they don't want to lose their progress.
5. Finally, option to boot a console or clear "taken" flag is required, as I explained in a separate thread.
[Last edited Jul 15, 2013 13:10:01]