I don't think this is possible with the current scripting system. You could set up a situation where the only way to win is to disable the impulse/weapons/maneuvering of an enemy with enormous shields. That might do it.
"Damn the torpedoes! Four bells, Captain Drayton!"
(Likely actual words of Admiral David Farragut, USN, at the battle of Mobile Bay. Four bells was the signal for the engine room to make full steam ahead).