It was basically a perfect view of the game state machine, instead of a view of the info available to the captain.
I didn't have that happen, but I was using the android app as the captain's map, so maybe that is different. The ships didn't show anything until science scanned them.
I did notice that we could make science completely irrelevant after they did the double scan for frequency, we could turn sensors to 0% and the captain's map could still be used to track everything. Here's what I'd love to see:
- Science scans being "static" and giving the ship's information at the time of scanning. Combine this with ships actually switching their frequency so science having recent scans would matter.
- Captain's map showing only a larger view of the area around the ship - say the equivalent of a Zoom level 5/6 if you were on the helm or weapon's consoles.
What I'm worried about with 2.0 is that Comms will be nerfed, since they won't have to direct NPC ships around minefields to keep them safe since they'll be able to path. Comms is very situational in its usefulness and I'm worried that it won't find much to do outside of relaying the frequent missions.