We are proud to announce that we have finally finished work on the updated version of our mod for the game "Artemis Spaceship Simulator". Our mod is now fully compatible with version 1.41 of Artemis, included all the newest features, like allied ships, space monsters, elite enemies, and everything.
Our mod is designed to bring the feel of Star Trek The Original Series space combat to Artemis. We have designed, built and skinned fleets of ships, both allied and enemy to fully populate the sector with Star Trek ships. You will face ships straight from the show, as well as other ships from other realms of Trek history, and even a few ships designed by us as fans ourselves. You will be able to command some of the most famous ships in Star Trek from the Federation and Klingon fleets.
MAIN FEATURES:
TWO MODS IN ONE:
---There is not only a "Starfleet" version of our mod, giving you command of the classic Constitution class starship against fleets of Klingons, Romulans, and Orion Pirates, but there is also a "Klingon" version of the mod, giving you command of a D7 class Klingon Battlecruiser as you make an incursion into Federation space.
Attacking enemy starbases:
---In the Klingon version of the mod, you can actually attack ENEMY STARBASES, which are even defended by other ships. But be warned, attacking a starbase alone is very dangerous. Using your allied ships to help you attack it might be wise.
Fully balanced combat:
---Each ship in the game is based on the stats listed in the old FASA game guides from the early to late 1980s. Why? Because FASA was one of the premier sources for starship combat, and some of the most famous Trek PC games were based on the very same sources. (Starfleet Command, for isntance.) The end result is that ships may have more weapons than stock Artemis, including dual beams, aft beams, port and starboard weapons, and the like. However, care has been taken to ensure that these features do not take away from the tactical and strategic feel of the game
New sound effects:
---We have added appropriate sound effects to player ships, including shields being raised and lowered, weapons fire, even enemy explosion sounds.
More torpedoes:
---Your ship is now equipped with many more torpedoes than the stock game. But be warned, while you may want to fire them more readily, they aren't as powerful as stock missiles, and bases don't always carry enough to full resupply you, especially the more powerful nukes and mines.
More shielding and beam damage:
---Your ship can now take a pounding from several enemy ships at one time, and give out more damage with beams as well. This makes diving into combat and using beams a viable tactic.
More SCI officer duties:
---Just with a simple change, we have made SCI a much more responsible position. For one thing, Anomalies are no longer visible on the main screen, nor is there even a flashing dot on HELM's radar. In other words, SCI has to lead HELM to the anomaly, HELM can't fly there alone.
MINES, MINES, MINES:
---Mines are no longer visible on HELM's radar, so BE CAREFUL warping around. Mines are now only visible on SCI's sensors, and the main screen itself. This is also useful for BvB combat, as minefields now threaten all players.
Tech Document:
---Included with each mod is a PDF giving you detailed information about your own ship, allied ships, and most enemy ships that you will encounter. This document will give you an idea of each ship's abilities, so it is wise to look it over before playing the mod.
Known Issues:
---None that we know of. If you find any bugs, please let us know.
Additional Credits:
---Thom Robertson, for creating Artemis.
---Redragon for releasing his D7 for our use.
Our goal is to let players take command of the classic Trek ships, and command them against classic Trek enemies. We hope everyone enjoys our mod. Kai the victors.
===DOWNLOAD "INTO THE BREACH - STARFLEET" HERE=== ===DOWNLOAD "INTO THE BREACH - STARFLEET" HERE=== ===DOWNLOAD "INTO THE BREACH - KLINGON" HERE=== ===DOWNLOAD "INTO THE BREACH - KLINGON" HERE=== For more information, or to talk to us directly about our mod, visit our website
HERE Installation instructions:
---We suggest that you make a duplicate Artemis folder for each "Into the Breach" mod, so that you don't overwrite your stock game.
---Unzip the contents of the downloaded file into one of the main Artemis folder of your choice.
---That's it, just play the game like usual from the Artemis.exe file.
[Last edited May 04, 2011 17:25:56]