Nick that is correct the invasion mod is not supported as of yet. I am currently working on Missions that support the GM station. The missions will allow you to determine when to launch your squadrons there are 4 Viper sqd and 1 heavy raptor sqd also has a recon raptor which can do jumps any where on the map, 2 Shuttles and a CAP (combat air patrol). All via the GM Station (Tactical) Here is a look at the Tactical Station Key list.
GM key List for BSG mod
Launches Viper Squadrons
1- Launches Red Sqd (5)
2- Launches Blue Sqd (5)
3- Launches Gold Sqd (5)
4- Launches Green Sqd (5)
5- launches Heavy raptor sqd (5)
6- Launches Combat Air Patrol (2 Vipers)
7- launches a recon raptor
8- launches stealth viper (coming soon)
9- launches one Colonial shuttle (101)
0- launches one Colonial shuttle (102)
q- Trans light on (warp 01)
w- Trans light off returns to sub light
e- Recon One (Raptor) Jump Drive Short Range
r-
t-
y-
u-
i-
o-
p-
a- Abandon Ship
s- Planetary Scan
d-
f-
g-
h-
i-
j- System to System (Jump)
k-
l-
Mission Commands
z-
x-
c-
v-
b-
n-
m- Will Jump any Allied (neutral)ship to anywhere you need it on the map (need Back Up)
The Squadrons have limited fuel so when the fuel starts to run low the squadron will return to the capital ship to refuel.
So whom ever your tactical officer (GM station) is he or she will have to work well with the comms officer because the comms office will have to direct the squadrons to the fight or were ever you need them.
[Last edited Aug 29, 2012 05:57:41]